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There are two ways that the average low limit hold 'em player can score a big win in the game. One way is to win or place high in a hold 'em tournament. The other way is to hit a jackpot. You hit a jackpot by making a very good hand, such as A^A^AVJ^J*, and then losing with it! Actually, it will look like this:
You hold The board is Another player holds J*J* A4A*AV945* A*Q?
You have a full house (aces full of jacks), and your opponent has four aces. You also must fulfill six other criteria with this hand:
1. You made the minimum high hand required, which is aces full of jacks or better (so this would also work if you held pocket queens or kings).
2. There were four or more players dealt into the hand.
3. There was a minimum of $20 or $30 in the pot, depending on the poker room rules.
4. You, as the loser of the hand, are playing both of your hole cards.
5. The winner of the hand has made four-of-a-kind, or better.
6. The winner's kicker beats the board.
Before I go any further, I want to make a few comments about jackpots that I find very important. Any time there is money involved in something, there's the possibility of its misuse, abuse and plain of outright theft. Here are a few things that I want you to know about jackpots:
1. The money that goes into a jackpot pool comes from the players. $1 from every hand played that reaches a certain threshold is taken out of the pot and set aside for the jackpot. It's your money! It does not belong to the casino or the poker room. It is not the property of the poker room manager. Casino management cannot touch it. The money in the jackpot is a side bet among the players, collected $ 1 at a time.
2. Jackpot money has, all too often, been very mismanaged. When the Grand Casinos opened in Biloxi
nd Gulfport, Mississippi, they had jackpots. They also had a notice on the poker room wall that they were taking a "15% administrative fee" out of the jackpot for the costs of administering it (including counting the jackpot money, physically protecting it, and doing the paperwork associated with it).
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Tags: casino, casino management, grand casinos, poker, poker room
Spread limit is a betting structure that allows you to bet any amount between a preset minimum and maximum. The most common spread limit hold em game is $ l-$5. Sometimes you'll see a $2-$ 10 hold 'em game, although $2-$ 10 is more often used in a 7-Card Stud game.
Here's a list of things you need to know if you're going to play in a spread limit game:
1. Most of the hands you play will be short-handed, and there will be more folding after the flop than in a structured game. Players know that they're not getting the good implied odds they need to chase draws.
2. If it's a passive game (one without much raising), you can limp in for $1 quite often with weak and speculative hands to see if you hit the flop. If you miss, it costs you only $ 1. If you hit, you'll make more than enough to make up for your misses.
3. There are no free cards to buy, and semi-bluffing isn't very common, since bets don't double on the turn.
4. You should raise more to protect big pairs and big cards. Use the tactic of check-raising if you can.
5. It's harder to chase players out as the pots get bigger. Since the maximum bet is only $5, each $5 that goes into the pot after that is a smaller fraction of the pot than the previous bet was.
For example, calling a $5 bet when the pot contains $ 15 means you are getting pot odds of 3-1. You might fold your hand with odds that low. Calling that same $5 bet when there's $50 in the pot means you're getting pot odds of 10-1. Now you're almost trapped into calling because of the pot odds.
6. If you have a weak or speculative hand, and it's raised behind you, you should usually fold if you have only $1 invested in the hand.
7. There are a lot of bad players in spread limit games. What makes them bad is that they don't understand game theory. One of the most glaring mistakes that they routinely make is to bet less than the maximum with good hands. This error gives their opponents the right odds to run them down, where the opponents couldn't even call if they'd bet the maximum.
8. There's another popular mistake that these bad players make. When they raise before the flop, they often choose an amount to raise that they think is indicative of the value of their hand. In other words, such an opponent might raise only $ 1 with pocket 2s, 3s, and 4s. He might raise $2 with pocket 5s, 6s and 7s. He might raise $3 with 8s, 9s, and 10s, and $5 with his highest pairs. These players give away too much information without charging the maximum amount they can for it.
The next time you have to play in a spread limit game, prepare yourself by rereading this chapter. If you play in a public poker room, you probably have the option of playing 7-Card Stud while you're waiting to get in the hold 'em game, and it's probably a $l-$5 stud game. Think about what you learned in this chapter that can be applied to stud. It can only help.
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Tags: casino, games, limit game, poker